Still, I think Maya LT could benefit a lot from some of the Maya features (I understand other Maya LT users may not experience these limitations, maybe because they didn't rely so heavily on them, or because Maya LT was the first version they used). As you know, Maya LT is aimed at game developers, so it focuses on modeling, texturing and animation. ![]() I'd say there are no more "bigger" features, but that's expected. As I mentioned in my article, this can be very useful in some situations, but, for organic figures, I haven't tried a method that allows me to get a nice geometry. This feature is pretty much the same I covered before, except that you now have access to this from a menu. Maya LT 2020 also includes the Remesh and Retopologize commands I covered in a previous article about Maya 2019.
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